The jump jets allows players to get to places that are much higher to reach, but because there are only two levels to every map and no tall buildings, it’s more commonly used to get the drop on an enemy in the open and cheaply kill them. The only place to take advantage of the wall running ability is on the border of every map, and the slide mechanic is only used as a faster dolphin dive substitute to win firefights. Movement and map design just don’t mesh together properly. ![]() Infinite Warfare is commonly described by its community as a carbon copy Black Ops 3, but I feel the problems go deeper than that.
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